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	<title>Behind the Scenes &#187; Content</title>
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	<description>of cutting edge art, media + technology</description>
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		<title>Streaming Media Solutions Experts</title>
		<link>http://backstar.com/blog/2009/04/13/streaming-media-solutions-experts/</link>
		<comments>http://backstar.com/blog/2009/04/13/streaming-media-solutions-experts/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 17:52:13 +0000</pubDate>
		<dc:creator>Ben Baker-Smith</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[BD]]></category>
		<category><![CDATA[Camera]]></category>
		<category><![CDATA[Compression]]></category>
		<category><![CDATA[Consult]]></category>
		<category><![CDATA[Content]]></category>
		<category><![CDATA[DVD]]></category>
		<category><![CDATA[Encoding]]></category>
		<category><![CDATA[HD]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Production]]></category>
		<category><![CDATA[Secure]]></category>
		<category><![CDATA[Solutions]]></category>
		<category><![CDATA[Streaming]]></category>
		<category><![CDATA[Webcasting]]></category>

		<guid isPermaLink="false">http://backstar.com/blog/?p=68</guid>
		<description><![CDATA[A rather large FWIW&#8230;backstar is focused on large audience, often international webcasting.  We have been working with digital media since forever collectively and webcasting LIVE events since 2002.   Our independence of any marriage to platform, system or network enables us to use customized arrays of tools and systems for optimal content creation, [...]]]></description>
			<content:encoded><![CDATA[<p>A rather large FWIW&#8230;backstar is focused on large audience, often international webcasting.  We have been working with digital media since forever collectively and webcasting LIVE events since 2002.   Our independence of any marriage to platform, system or network enables us to use customized arrays of tools and systems for optimal content creation, editing, compression, webcasting and streaming media of all kinds.<span id="more-68"></span> </p>
<p>Backstar webcasts can feature multiple remote presenters with synchronized slide controls, fully customized players and interfaces, polls, quizzes, games and promotions, syndicated web sites/content, VNRs, LIVE interactive Q &#038; A and metrics beyond your imagination including live updated google maps of your audiences for live and on-demand applications.  </p>
<p>We provide short-notice turnkey SD/HD production including cameras, sound, lighting and of course crew.  Within the webcasting system, opportunities such as sponsorship and advertising are endless with unlimited options for size, movement and duration of content&#8230;with custom programming, clicking on an ad can spawn a targeted array of complementary ads or direct a user to an outside website following the event.  Consider pre and post roll sponsored content including downloads of any documents.  </p>
<p>Video can be pre-produced to simulate live and then delivered LIVE including a LIVE interactive Q&#038;A chat with LIVE video responses by multiple presenters, households, anyone with a webcam and a decent internet connection invited with or without a password.  CLEARLY, a professional production crew with serious gear, lighting and sound will come off better than a Logitech webcam and camera mic in an unlit office.  The fact we can bring a remote presenter (including clients, subjects of a focus group, the deposed, etc.) into an event without any special technical requirements beyond a camera (which often include a decent mic that we can control) and a broadband internet connection is unique among large LIVE event webcasting tools.  We can effectively direct a live event from a reliable web control panel switching between presenters as one would usually with expensive, complex video hardware.  </p>
<p>If firewalls or an IT dept. stonewalls, we can ALWAYS install our encoders on the inside of a clients networks.  Archives can be made in less than an hour following most events.  You may use your existing merchant account for pay-per view/participate.  We have enduring relationships with many of the Chicago hotels, phone/internet carriers, other production companies and certainly with our dozens (not hundreds) of highly-served corporate, government, organization and entertainment clients.  Certainly on the audio/visual side of production, post, animation and especially sound, we partner with expert technicians and gifted artists, often both.  </p>
<p>In 2007 our resident sound engineer and programmer Billy Dalessandro was #6 in the Time Out Chicago Magazine&#8217;s top 20 people to watch in 2007 (as an Electronic Music Producer for his label Siteholder.net).  *Guess who was #16?  A guy from Chi is all but why I am so very lucky to this day.  The rest of the crew is equally amazing&#8230;it takes a village everywhere in life, especially when actively integrating emerging technology for a living <img src='http://backstar.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </p>
<p>In terms of producers, directors, technical directors, 2D/3D animators, engineers and all on/off camera talent, Backstar has a very rich pool of talent both on-staff and on-demand.  Mitchell Norinsky, founder and streaming evangelist, is personally available to consult with and assist in conceiving creative with you.  We have a unique perspective, as many of our contractors are also our clients.  While we also produce content and production services for non-webcast events, our REAL focus is on producing and supplying enhanced platforms for content destined for internet or disc use.  We do high-level authoring on BD and DVD including games, but the true value these days is spent on web-based media.  Questions?  Ping us here >  solutions@backstar.com </p>
<p>*In case you were curious on #16….it was our #44 President of The USA <img src='http://backstar.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Datamoshing &#8211; the beauty of glitch</title>
		<link>http://backstar.com/blog/2009/04/09/datamoshing-the-beauty-of-glitch/</link>
		<comments>http://backstar.com/blog/2009/04/09/datamoshing-the-beauty-of-glitch/#comments</comments>
		<pubDate>Thu, 09 Apr 2009 19:50:10 +0000</pubDate>
		<dc:creator>Ben Baker-Smith</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Compression]]></category>
		<category><![CDATA[Content]]></category>

		<guid isPermaLink="false">http://backstar.com/blog/?p=47</guid>
		<description><![CDATA[Datamoshing, as it has been coined by the Providence, RI artist collective Paper Rad (warning, site may induce seizures), refers to a technique of exploiting video compression to create intentional artifacting and distortion.  If you&#8217;ve ever skipped ahead in a poorly compressed DVD rip and seen the moving outlines of actors ghosted behind the [...]]]></description>
			<content:encoded><![CDATA[<p>Datamoshing, as it has been coined by the Providence, RI artist collective <a href="http://www.paperrad.org">Paper Rad</a> (warning, site may induce seizures), refers to a technique of exploiting video compression to create intentional artifacting and distortion.  If you&#8217;ve ever skipped ahead in a poorly compressed DVD rip and seen the moving outlines of actors ghosted behind the pixels of the scene you were just watching then you know what I&#8217;m talking about.<span id="more-47"></span></p>
<p>The effect has been in use by digital media artists since at least 2005, though exactly when it was first produced intentionally is a matter of some debate.  It seems likely that someone was doing this before 2005, after all, there were poorly compressed DVD rips to inspire them.  Regardless, it recently hit the mainstream in the form of music videos for <a href="http://www.youtube.com/watch?v=6LG39Wp7OzQ">Chairlift</a> and <a href="http://www.youtube.com/watch?v=zRQiJhUMHvM">Kanye West</a>, so there has been a lot of digital press on the subject.</p>
<p>To understand datamoshing, you need to know about I- and P-frames.  Digital video files are made up of sequences of different types of frames.  I-frames (also referred to as keyframes) are full representations of a single frame of the video.  Effectively, they are still images containing all the color and luminance information of that frame.  P-frames, on the other hand, are reference files that inform the video player of changes in the image since the previous frame.  Thus, only areas of motion or changing luminance values are described in a P-frame, making them more like a set of instructions than an image.  </p>
<p><center></p>
<table>
<tr>
<td width="25%" align="center">
<img src="http://backstar.com/images/moshimg2.jpg">
</td>
<td width="25%" align="center">
<img src="http://backstar.com/images/moshimg1.jpg">
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<td align="center">
I-frame
</td>
<td align="center">
P-frame
</td>
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<p></center></p>
<p>Naturally, P-frames contain less data than I-frames, so they take up less memory.  This is their attraction for video compression codecs: the higher the P-frame to I-frame ratio the smaller the file size.  </p>
<p>(note: There are also B-frames, these are similar to P-frames but a B-frame references both the frame before AND after itself.  These can be used to create datamoshing effects also, but the effects are less predictable so I&#8217;ll leave that up to you to experiment with.)</p>
<p>Following are some examples of normal frame structures.</p>
<p><center>Examples:<br />
(clip A) I &#8211; P &#8211; P &#8211; P &#8211; P &#8211; P &#8211; (clip B) I &#8211; P &#8211; P &#8211; P &#8211; P &#8211; P &#8211; P<br />
(clip A) I &#8211; P &#8211; B &#8211; P &#8211; B &#8211; P &#8211; (clip B) I &#8211; P &#8211; B &#8211; P &#8211; B &#8211; P &#8211; B<br />
</center></p>
<p>So, how do we use our knowledge of I- and P-frames to datamosh?  Basically, the technique is to insert P-frames from Clip B after an I-frame, or a series of I- and P-frames, from Clip A (to put it another way: remove all the I-frames from Clip B).  The result is that the movement from Clip B, as described in its P-frames, is translated to the image from Clip A.  Clip B&#8217;s P-frames act on the pixels in Clip A according to their original instructions.  </p>
<p><center><br />
Example:<br />
(clip A) I &#8211; P &#8211; P &#8211; P &#8211; P &#8211; P &#8211; P &#8211; (clip B) P &#8211; P &#8211; P &#8211; P &#8211; P &#8211; P &#8211; P<br />
</center></p>
<p>When you skip ahead in a poor quality DVD rip, you may jump into the middle of a bunch of P-frames.  Until the video hits an I-frame you will unintentionally be datamoshing the frame you skipped FROM with the movement of the frames you skipped TO.  This is a result of setting the compression codec to produce fewer I-frames (thus, more P-frames) in order to save on file size for distribution over the internet or on CDs.</p>
<p>Another way to get some crazy effects is to copy the same P-frame over and over again in sequence.  This results in color drifts and smears as the same pixel moves and manipulations are repeated over and over on top of themselves.  </p>
<p><center><br />
Example:<br />
I &#8211; P1 &#8211; P2 &#8211; P3 &#8211; P3 &#8211; P3 &#8211; P3 &#8211; P3 &#8211; P3 &#8211; P3 &#8211; P3 &#8211; P3 &#8211; P3 &#8211; P3 &#8211; P3<br />
</center></p>
<p>If you want to clear the mess of datamoshed nonsense partway through your clip, just insert a new I-frame.  Since I-frames are effectively still images, this will snap the image back to whatever is described in that I-frame.</p>
<p>The technique is really quite fun to play with, certainly one of the most organic and unpredictable approaches to manipulating video I&#8217;ve happened upon yet (that and video feedback loops).  </p>
<p>A great tutorial of the process and the most accessible tools to do it with can be found in this 3-part tutorial (the link is to part 1): <a href="http://www.youtube.com/watch?v=tYytVzbPky8">http://www.youtube.com/watch?v=tYytVzbPky8</a></p>
<p>You can find Paper Rad&#8217;s pre-packaged &#8220;One Stop Datamosh Kit&#8221; here: <a href="http://www.court13.com/datamoshkit.zip">http://www.court13.com/datamoshkit.zip</a></p>
<p>(note: If you run into problems with avidemux crashing all the time, be patient, don&#8217;t move too fast, and I&#8217;ve found it helps to have another clip already placed after the one you&#8217;re currently editing&#8230; I don&#8217;t know why that is, but when copying and pasting lots of P-frames it is less likely to crash if it has that buffer)</p>
<p>Finally, for some inspiration, check out this clip by Takeshi Murata.  I know it&#8217;s been posted alongside other datamosh articles and tutorials, but that&#8217;s because it&#8217;s just that awesome.  I mean really, even if you&#8217;ve already seen it, stop complaining and watch it again.  You&#8217;ll be happy you did.<br />
<center><br />
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<p>Finally, you can find my own first experiment with datamoshing here:<br />
<a href="http://understolenstreetlights.blogspot.com/2009/04/supermosh.html">http://understolenstreetlights.blogspot.com/2009/04/supermosh.html</a></p>
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